QUICK ANSWER: Sim racing motion systems physically tilt and move the cockpit to match what the car is doing in the simulation. A 3-DOF motion system adds pitch, roll and heave — braking dive, cornering lean and kerb strikes you feel through your body. SIMRIG builds the SR2 and SR3 motion platforms available at Apex300, which ship across Europe from Finland.

What Do Motion Systems Actually Add to a Sim Racing Setup?

A direct drive wheelbase tells your hands what the car is doing through force feedback. Your hands feel the road surface, the tyre grip level, and the steering response. That is one channel of physical information. A sim racing motion system adds a second channel - your whole body.

When the car brakes, a 3-DOF motion system tilts the platform forward to replicate the nose dive. When the car corners, it rolls the cockpit in the direction of the turn. When the car runs over a kerb, the platform jolts to match the impact. None of this is possible with force feedback alone because force feedback only reaches your arms.

How a 3-DOF Motion System Works

A 3-DOF motion system uses three actuators positioned under the cockpit base. Each actuator extends or retracts independently, creating movement across three axes: pitch (front to back tilt), roll (side to side tilt), and heave (up and down movement). The simulation software sends data about the car's physical state to the motion system controller, which converts it into actuator movement in real time.

The movement range on consumer motion platforms is typically between 15 and 30 degrees of tilt. This is not realistic in terms of actual G-force, but the vestibular system in the inner ear responds to the tilt direction and speed as a believable cue. The brain interprets the motion as physical feedback from the car rather than a screen image.

Motion Platform vs Force Feedback: Which Comes First?

Force feedback from a direct drive wheelbase should always be the first investment. It has the largest impact on lap times and car control. A racing rig motion platform adds immersion and physical engagement, but it does not replace the steering feedback that a good wheelbase provides. The correct order is: wheelbase first, pedals second, cockpit third, motion system when the rest of the setup is established.

For drivers already running a high-torque direct drive setup like the Simucube 2 Pro or Simagic Alpha EVO Ultra, a motion system is the natural next step. The wheelbase handles the steering channel. The motion platform handles the body channel. Both together produce the most complete physical sim racing experience available in consumer hardware.

AT A GLANCE - SIM RACING MOTION SYSTEMS COMPARED

Use this table to match the right motion system to your current setup level and goals.

Motion System

DOF Type

Best For

Key Benefit

SIMRIG SR2

2-DOF

Beginners entering motion sim racing

Pitch and roll movement — heave and sway feel during cornering

SIMRIG SR3

3-DOF

Intermediate to advanced sim racers

Full 3-DOF motion platform — pitch, roll and heave simultaneously

Full 3-DOF Platform

3-DOF

Serious sim league drivers, endurance racers

Most complete physical feedback — kerb strikes, braking dive, acceleration squat

Motion Platform + Direct Drive

3-DOF + DD

Advanced drivers with high-torque wheelbase

Combined motion and force feedback — highest immersion available in consumer sim racing

Which Motion Systems Does Apex300 Stock?

Apex300 carries motion platforms from SIMRIG. The SIMRIG SR2 and SR3 are the two motion systems currently available in the Motion Systems collection. Both ship from the Finnish warehouse with EU VAT included. SIMRIG builds motion platforms specifically for sim racing cockpits rather than general motion platforms adapted for sim use.

SIMRIG SR2 - Entry Motion Platform

The SIMRIG SR2 is a 2-DOF motion platform that covers pitch and roll. It suits drivers entering motion sim racing who want to understand what motion adds before committing to a full 3-DOF system. The SR2 mounts under a standard aluminium cockpit frame. It is compatible with most major rig configurations and does not require replacing the existing cockpit to add motion.

SIMRIG SR3 - Full 3-DOF Motion Platform

The SIMRIG SR3 is the best sim racing motion system in the Apex300 range for serious sim racers. It adds heave to the pitch and roll of the SR2, creating the full three-axis movement that produces the most complete physical feedback. Kerb strikes, braking dive, acceleration squat and cornering lean are all present simultaneously. For drivers who race on iRacing, ACC or Le Mans Ultimate, the SR3 produces physically verifiable car state information through the seat and chassis.

The Best Systems For Motion Sim Racing: What Separates Them

-Actuator count: 2-DOF uses two actuators, 3-DOF uses three - more axes of movement

->  Response latency: lower is better - SIMRIG systems are built for real-time sim data

->  Cockpit compatibility: check mounting point dimensions before ordering

->  Software integration: works with iRacing, ACC, LMU and most major sim titles via SimHub or native plugin

->  Noise level: motion platforms produce mechanical noise - relevant for shared spaces

Pairing a Motion System With Your Wheelbase

The best motion controllers work alongside a strong force feedback setup, not instead of one. Drivers running a Simagic Alpha EVO Ultra or Simucube 2 Pro get the most from a motion platform because the wheelbase covers the steering channel completely. Browse the Simagic Motion Systems and direct drive range at Apex300 if you are building a full high-end setup around motion.

Who Should Buy a Sim Racing Motion System?

->  Drivers who already have a direct drive wheelbase and load cell pedals

->  iRacing, ACC or LMU drivers who race competitively and want more physical information

->  Drivers who use sim racing for real car training where physical feedback has practical value

->  Builders with a dedicated sim room where motion noise is not a concern

->  Not recommended as a first purchase - force feedback and pedals deliver more lap time value per euro

How to Buy Motion Systems at Apex300 in Europe

Browse the full SIMRIG range in the sim racing gear collection alongside wheelbases, pedals, cockpits and accessories. All motion systems ship from Lohja, Finland. Dispatch takes 1 to 3 business days for in-stock items. EU delivery to Germany, Netherlands, Belgium, France, Finland and Poland takes 3 to 7 business days. All prices include EU VAT.

If you are building your first full rig and want to understand the correct setup order before adding motion, the sim racing gear first setup guide covers the complete build sequence from wheelbase through to motion platform.

Payment options include Klarna for EU buyers. iDEAL Wero for Netherlands. Bancontact for Belgium. BLIK for Poland. Motion systems are higher-value items - Klarna installment plans are available at checkout to split the cost.

Buying summary:

->  1 to 3 day dispatch from Finland

->  3 to 7 day EU delivery - Germany, Netherlands, Belgium, France, Finland and more

->  14-day returns on unused items in original packaging

->  Klarna BNPL available - recommended for motion system purchases

->  EU VAT included in all listed prices - no hidden charges

Frequently Asked Questions

Q1.What is a sim racing motion system?

A sim racing motion system physically moves the cockpit to match the car in the simulation. Pitch, roll and heave movements replicate braking dive, cornering lean and kerb strikes through your body rather than just through the steering wheel.

Q2.Is a 3-DOF motion system worth it for sim racing?

Yes, if your wheelbase and pedals are already at a high level. A 3-DOF motion system adds physical body feedback that force feedback cannot provide. It is most valuable for competitive iRacing and ACC drivers and real car simulation training.

Q3.What is the best sim racing motion system at Apex300?

The SIMRIG SR3 is the best sim racing motion system in the Apex300 range. It covers all three axes - pitch, roll and heave. The SR2 is the entry option covering pitch and roll only. Both ship from Finland across Europe with EU VAT included.

Q4.Do motion systems work with iRacing and ACC?

Yes. SIMRIG motion platforms integrate with iRacing, Assetto Corsa Competizione and most major sim titles via SimHub or native plugin. The motion system reads live telemetry data from the simulation and converts it to real-time platform movement.

Q5.How long does Apex300 take to deliver a motion system to Central Europe?

In-stock items dispatch in 1 to 3 business days from Finland. EU delivery to Germany, Netherlands, Belgium and France takes 3 to 7 business days. Tracking is sent by email after dispatch. All prices include EU VAT.